#include "DxConsoleSampleScene.h"
 
#include "DxConsoleSampleNode.h"
CDxConsoleSampleScene::~CDxConsoleSampleScene( void )
{
}

void CDxConsoleSampleScene::Unload()
{
	IScene::Unload();
	RemoveSceneNode(m_SceneNode);
}

void CDxConsoleSampleScene::HandleInput()
{


}

LRESULT CDxConsoleSampleScene::OnMsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam,bool* pbNoFurtherProcessing )
{
	return S_OK;
}

void CDxConsoleSampleScene::Load()
{
	IScene::Load();
 	AddSceneNode(m_SceneNode);

}

CDxConsoleSampleScene::CDxConsoleSampleScene( void )
	:IScene(false)
{
 m_SceneNode=new CDxConsoleSampleNode();
}

void CDxConsoleSampleScene::OnTerminate( void )
{
	 SAFE_DELETE(m_SceneNode);
	 
}

 